371c4b3c48f665d530bc0c95990ef47f0e4c1b87
Helps 11 shaders in UnrealEngine4 demos. I seriously hope they would have given us bitfieldReverse() if we exposed GL 4.0 (but we do expose ARB_gpu_shader5, so why not use that anyway?). instructions in affected programs: 4875 -> 4633 (-4.96%) cycles in affected programs: 270516 -> 244516 (-9.61%) I suspect there's a *lot* of room to improve nir_search/opt_algebraic's handling of this. We'd actually like to match, e.g., step2 by matching step1 once and then doing a pointer comparison for the second instance of step1, but unfortunately we generate an enormous tuple for instead. The .text size increases by 6.5% and the .data by 17.5%. text data bss dec hex filename 22957 45224 0 68181 10a55 nir_libnir_la-nir_opt_algebraic.o 24461 53160 0 77621 12f35 nir_libnir_la-nir_opt_algebraic.o I'd be happy to remove this if Unreal4 uses bitfieldReverse() if it is in a GL 4.0 context once we expose GL 4.0. Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
File: docs/README.WIN32 Last updated: 21 June 2013 Quick Start ----- ----- Windows drivers are build with SCons. Makefiles or Visual Studio projects are no longer shipped or supported. Run scons libgl-gdi to build gallium based GDI driver. This will work both with MSVS or Mingw. Windows Drivers ------- ------- At this time, only the gallium GDI driver is known to work. Source code also exists in the tree for other drivers in src/mesa/drivers/windows, but the status of this code is unknown. Recipe ------ Building on windows requires several open-source packages. These are steps that work as of this writing. - install python 2.7 - install scons (latest) - install mingw, flex, and bison - install pywin32 from here: http://www.lfd.uci.edu/~gohlke/pythonlibs get pywin32-218.4.win-amd64-py2.7.exe - install git - download mesa from git see http://www.mesa3d.org/repository.html - run scons General ------- After building, you can copy the above DLL files to a place in your PATH such as $SystemRoot/SYSTEM32. If you don't like putting things in a system directory, place them in the same directory as the executable(s). Be careful about accidentially overwriting files of the same name in the SYSTEM32 directory. The DLL files are built so that the external entry points use the stdcall calling convention. Static LIB files are not built. The LIB files that are built with are the linker import files associated with the DLL files. The si-glu sources are used to build the GLU libs. This was done mainly to get the better tessellator code. If you have a Windows-related build problem or question, please post to the mesa-dev or mesa-users list.
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