Iago Toral Quiroga 370495abd1 v3d: disable GLSL loop unrolling again
We had re-enabled this because of some test regressions:

KHR-GLES31.core.geometry_shader.limits.max_input_components and
ext_transform_feedback-max-varyings failed to register allocate,
but now that we support indirect indexing on vertex shader outputs natively
this is no longer an issue.

Piglit's max-samplers tests failed. These tests use indirect indexing
on samplers which is not supported and fail to link with this error message:
"Failed to link: error: sampler arrays indexed with non-constant expressions
is forbidden in GLSL  110". This is expected. The reason these were passing
before is that loop unrolling was able to turn indirect indexing into
direct indexing. We add them to the expected fail list.

Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10723>
2021-05-11 09:31:31 +00:00
2021-05-07 13:41:38 +00:00
2020-01-18 11:39:32 +01:00
2021-03-20 10:38:55 +00:00
2021-05-10 15:34:07 +00:00
2021-05-05 18:53:08 +00:00
2021-04-14 21:11:07 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
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