Erik Faye-Lund 365cd04375 panfrost: do not artificially limit texture-sizes
We're already limiting the maximum texture-size based on the available
system memory, so we shouldn't really need to limit this here. In
addition, the state-tracker also limits the max framebuffer size to
16384, so we don't have to worry about limiting this to the framebuffer
size either.

So I don't think we have a good reason to artificially limit the texture
size here. This allows us to support larger textures than 8192, which is
especially useful to support OpenCL images with RustiCL.

Unfortunately, while the HW supports up to 64k texture sizes, Gallium
currently caps us at 32k. So let's stick with that as the new limit for
now.

Acked-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32866>
2025-01-22 10:09:24 +00:00
2022-11-22 19:04:13 +00:00
2025-01-18 11:02:25 +00:00
2025-01-21 07:28:14 +00:00
2025-01-08 20:37:51 +00:00
2023-11-02 11:37:46 +00:00
2024-05-13 14:32:12 +00:00
2024-11-18 22:29:14 +00:00
2024-11-07 17:57:57 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
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Meson (`docs/meson.rst <https://docs.mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ meson setup build
  $ ninja -C build/
  $ sudo ninja -C build/ install

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------------

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