35ec960f6f3f6ef61615af02eae77f1ec2b177eb
Now that ir3_cp has an option to not lower immediates to const
registers, we can use it after ir3_imm_const_to_preamble instead of
manually propagating immediates.
This fixes a lot of missed opportunities for early-preamble as we didn't
propagate the mova1 immediate which a caused a GPR to be used in many
preambles.
Totals:
Instrs: 49704517 -> 49703700 (-0.00%); split: -0.16%, +0.16%
CodeSize: 103917968 -> 103187072 (-0.70%); split: -0.82%, +0.11%
NOPs: 8516944 -> 8511764 (-0.06%); split: -0.78%, +0.72%
MOVs: 1534023 -> 1536385 (+0.15%); split: -1.12%, +1.27%
Full: 1816517 -> 1816548 (+0.00%); split: -0.05%, +0.06%
(ss): 1162108 -> 1161490 (-0.05%); split: -1.03%, +0.98%
(sy): 611398 -> 610311 (-0.18%); split: -0.80%, +0.62%
(ss)-stall: 4384529 -> 4388096 (+0.08%); split: -1.22%, +1.30%
(sy)-stall: 17858701 -> 17837101 (-0.12%); split: -0.87%, +0.74%
STPs: 25096 -> 25491 (+1.57%); split: -0.05%, +1.63%
LDPs: 37635 -> 38030 (+1.05%); split: -0.03%, +1.08%
Preamble Instrs: 12589113 -> 11391946 (-9.51%); split: -9.75%, +0.24%
Early Preamble: 115946 -> 122893 (+5.99%); split: +6.05%, -0.06%
Cat0: 9374513 -> 9370393 (-0.04%); split: -0.71%, +0.67%
Cat1: 2443348 -> 2446546 (+0.13%); split: -0.82%, +0.95%
Cat2: 18731502 -> 18731478 (-0.00%); split: -0.00%, +0.00%
Cat7: 1410092 -> 1410221 (+0.01%); split: -0.61%, +0.62%
Totals from 39189 (23.81% of 164575) affected shaders:
Instrs: 30656115 -> 30655298 (-0.00%); split: -0.26%, +0.26%
CodeSize: 61714230 -> 60983334 (-1.18%); split: -1.37%, +0.19%
NOPs: 6074700 -> 6069520 (-0.09%); split: -1.10%, +1.01%
MOVs: 1010392 -> 1012754 (+0.23%); split: -1.70%, +1.93%
Full: 617108 -> 617139 (+0.01%); split: -0.16%, +0.16%
(ss): 778842 -> 778224 (-0.08%); split: -1.54%, +1.46%
(sy): 362803 -> 361716 (-0.30%); split: -1.35%, +1.05%
(ss)-stall: 3203827 -> 3207394 (+0.11%); split: -1.67%, +1.78%
(sy)-stall: 9507680 -> 9486080 (-0.23%); split: -1.63%, +1.40%
STPs: 23004 -> 23399 (+1.72%); split: -0.06%, +1.77%
LDPs: 33942 -> 34337 (+1.16%); split: -0.04%, +1.20%
Preamble Instrs: 8090918 -> 6893751 (-14.80%); split: -15.18%, +0.38%
Early Preamble: 12246 -> 19193 (+56.73%); split: +57.25%, -0.52%
Cat0: 6656706 -> 6652586 (-0.06%); split: -1.00%, +0.94%
Cat1: 1546399 -> 1549597 (+0.21%); split: -1.30%, +1.50%
Cat2: 11642214 -> 11642190 (-0.00%); split: -0.00%, +0.00%
Cat7: 943911 -> 944040 (+0.01%); split: -0.91%, +0.92%
Signed-off-by: Job Noorman <jnoorman@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34397>
`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://docs.mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://docs.mesa3d.org/meson.html>`_): .. code-block:: sh $ meson setup build $ ninja -C build/ $ sudo ninja -C build/ install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `OFTC's #dri-devel <irc://irc.oftc.net/dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://docs.mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://docs.mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.
Description
Languages
C
75.5%
C++
17.2%
Python
2.7%
Rust
1.8%
Assembly
1.5%
Other
1%