Alyssa Rosenzweig 3570e94bcc agx: Use agx_nir_opt_preamble
Now that everything is in place, we can actually take advantage of
preambles. This wins us a crude form of UBO pushing (accounting for most
of the win here), as well as its intended purpose of optimizing
uniform-on-uniform arithmetic.

shader-db results are excellent. The shader that's regressed for instruction
count is a fragment shader that solely consists of `gl_FragColor = uniform`,
which goes from a vectorized UBO load to four scalar moves. That's more
instructions (and more bytes) but presumably faster, since ALU should be much
cheaper than load/store.

total instructions in shared programs: 6502 -> 5764 (-11.35%)
instructions in affected programs: 5136 -> 4398 (-14.37%)
helped: 60
HURT: 1
helped stats (abs) min: 2.0 max: 47.0 x̄: 12.33 x̃: 8
helped stats (rel) min: 0.84% max: 34.48% x̄: 18.69% x̃: 21.05%
HURT stats (abs)   min: 2.0 max: 2.0 x̄: 2.00 x̃: 2
HURT stats (rel)   min: 33.33% max: 33.33% x̄: 33.33% x̃: 33.33%
95% mean confidence interval for instructions value: -14.69 -9.51
95% mean confidence interval for instructions %-change: -20.49% -15.20%
Instructions are helped.

total bytes in shared programs: 42186 -> 38310 (-9.19%)
bytes in affected programs: 33182 -> 29306 (-11.68%)
helped: 60
HURT: 1
helped stats (abs) min: 10.0 max: 272.0 x̄: 64.83 x̃: 50
helped stats (rel) min: 0.72% max: 30.00% x̄: 15.16% x̃: 16.67%
HURT stats (abs)   min: 14.0 max: 14.0 x̄: 14.00 x̃: 14
HURT stats (rel)   min: 31.82% max: 31.82% x̄: 31.82% x̃: 31.82%
95% mean confidence interval for bytes value: -77.73 -49.35
95% mean confidence interval for bytes %-change: -16.66% -12.11%
Bytes are helped.

total halfregs in shared programs: 2370 -> 1639 (-30.84%)
halfregs in affected programs: 1804 -> 1073 (-40.52%)
helped: 60
HURT: 0
helped stats (abs) min: 1.0 max: 40.0 x̄: 12.18 x̃: 8
helped stats (rel) min: 3.85% max: 72.73% x̄: 41.37% x̃: 36.17%
95% mean confidence interval for halfregs value: -14.77 -9.60
95% mean confidence interval for halfregs %-change: -46.00% -36.75%
Halfregs are helped.

Total CPU time (seconds): 2.71 -> 2.80 (3.32%)

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18813>
2022-10-22 15:00:12 -04:00
2022-10-12 19:26:01 +00:00
2022-10-22 15:00:12 -04:00
2022-10-20 22:52:06 +00:00
2022-09-12 05:58:12 +00:00
2022-01-19 15:17:17 +00:00
2022-10-01 03:17:33 +00:00
2022-08-03 17:16:14 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ mkdir build
  $ cd build
  $ meson ..
  $ sudo ninja install


Support
-------

Many Mesa devs hang on IRC; if you're not sure which channel is
appropriate, you should ask your question on `OFTC's #dri-devel
<irc://irc.oftc.net/dri-devel>`_, someone will redirect you if
necessary.
Remember that not everyone is in the same timezone as you, so it might
take a while before someone qualified sees your question.
To figure out who you're talking to, or which nick to ping for your
question, check out `Who's Who on IRC
<https://dri.freedesktop.org/wiki/WhosWho/>`_.

The next best option is to ask your question in an email to the
mailing lists: `mesa-dev\@lists.freedesktop.org
<https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_


Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.rst <https://mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.rst
<https://mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.
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