35419095f8d92f7dc5de472da3a0271d343cbcba
This is what the C99 specification demands. And the GLSL specification says that we should follow the "standard C++" rules for #if condition expressions rather than the GLSL rules, (which only support a 32-bit integer).
glcpp -- GLSL "C" preprocessor This is a simple preprocessor designed to provide the preprocessing needs of the GLSL language. The requirements for this preprocessor are specified in the GLSL 1.30 specification availble from: http://www.opengl.org/registry/doc/GLSLangSpec.Full.1.30.08.pdf This specification is not precise on some semantics, (for example, #define and #if), defining these merely "as is standard for C++ preprocessors". To fill in these details, I've been using the C99 standard (for which I had a convenient copy) as available from: http://www.open-std.org/jtc1/sc22/wg14/www/docs/n1124.pdf
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