Timothy Arceri 34ca0fce22 glsl: add initial implementation of shader cache
This uses disk_cache.c to write out a serialization of various
state that's required in order to successfully load and use a
binary written out by a drivers backend, this state is referred to as
"metadata" throughout the implementation.

This initial version is intended to work with all stages beside
compute.

This patch is based on the initial work done by Carl.

V2: extend the file's doxygen comment to cover some of the
design decisions.

V3:
- skip cache for fixed function shaders
- add int64 support
- fix glsl IR program parameter caching/restore and cache the
  parameter values which are used by gallium backends.
- use new link status enum

V4:
- add compute program support

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-02-17 11:18:42 +11:00
2016-08-30 16:44:00 -04:00
2016-08-25 13:55:52 -07:00
2016-05-25 12:23:12 -06:00
2017-01-19 15:38:30 +00:00

File: docs/README.WIN32

Last updated: 21 June 2013


Quick Start
----- -----

Windows drivers are build with SCons.  Makefiles or Visual Studio projects are
no longer shipped or supported.

Run

  scons libgl-gdi

to build gallium based GDI driver.

This will work both with MSVS or Mingw.


Windows Drivers
------- -------

At this time, only the gallium GDI driver is known to work.

Source code also exists in the tree for other drivers in
src/mesa/drivers/windows, but the status of this code is unknown.

Recipe
------

Building on windows requires several open-source packages. These are
steps that work as of this writing.

- install python 2.7
- install scons (latest)
- install mingw, flex, and bison
- install pywin32 from here: http://www.lfd.uci.edu/~gohlke/pythonlibs
  get pywin32-218.4.win-amd64-py2.7.exe
- install git
- download mesa from git
  see https://www.mesa3d.org/repository.html
- run scons

General
-------

After building, you can copy the above DLL files to a place in your
PATH such as $SystemRoot/SYSTEM32.  If you don't like putting things
in a system directory, place them in the same directory as the
executable(s).  Be careful about accidentially overwriting files of
the same name in the SYSTEM32 directory.

The DLL files are built so that the external entry points use the
stdcall calling convention.

Static LIB files are not built.  The LIB files that are built with are
the linker import files associated with the DLL files.

The si-glu sources are used to build the GLU libs.  This was done
mainly to get the better tessellator code.

If you have a Windows-related build problem or question, please post
to the mesa-dev or mesa-users list.
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