Alejandro Piñeiro 34a390569d v3dv/pipeline: use a array instead of individual pointer to stages
Before this commit we were using individual pointers to each pipeline
stage struct. We did that instead of an array because we needed to had
a pointer for the binner stages too, and at that time we didn't have a
enum to handle those stages.

Since then we introduced broadcom_shader_stage, and started to use in
a lot of places (and per-stage arrays) so we can now use an array.

The main advantage is being able to handle several cases as
loops. This also adds some consistency to the code (because as
mentioned, in a lot of other places we use an array).

Reviewed-by: Eric Engestrom <eric@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18943>
2022-10-04 12:01:44 +00:00
2022-10-03 19:32:28 +00:00
2022-09-12 05:58:12 +00:00
2022-01-19 15:17:17 +00:00
2022-10-01 03:17:33 +00:00
2022-10-01 03:17:33 +00:00
2022-08-03 17:16:14 +00:00

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