Mike Blumenkrantz 340cfa1001 zink: fix pool overflow handling on batch reset
this mechanism worked off the previous iteration of descriptor updating,
in which pools were stored in a set to the batch state and could be iterated
normally

now, however, they're stored as a sparse array, and so the dynarray util for getting
the number of elements cannot be used

instead, use the calculated size for the array like every other accessor for
the pools to ensure correct indexing

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19053>
2022-10-13 03:02:59 +00:00
2022-10-08 16:36:36 -05:00
2022-10-12 19:26:01 +00:00
2022-09-12 05:58:12 +00:00
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2022-10-07 18:38:45 +00:00
2022-10-01 03:17:33 +00:00
2022-08-03 17:16:14 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ mkdir build
  $ cd build
  $ meson ..
  $ sudo ninja install


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Bug reports
-----------

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(`docs/bugs.rst <https://mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.rst
<https://mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.
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