Ian Romanick 338273dedd brw/reg_allocate: Optimize spill offset calculation using integer MAD
Gfx12.5 and later allow the use of two 16-bit immediate values in
integer MAD. Gfx11 and Gfx12 allow a single immediate for integer MAD,
but that is not helpful where.

v2: brw_reg_alloc::build_lane_offsets is only used on Gfx12.5+, so the
check around using integer MAD is unnecessary.

No shader-db or fossil-db changes on any pre-Gfx12.5 platforms.

shader-db:

Lunar Lake, Meteor Lake, and DG2 had similar results. (Lunar Lake shown)
total instructions in shared programs: 17119962 -> 17118441 (<.01%)
instructions in affected programs: 65398 -> 63877 (-2.33%)
helped: 32 / HURT: 0

total cycles in shared programs: 895433316 -> 895425578 (<.01%)
cycles in affected programs: 13437376 -> 13429638 (-0.06%)
helped: 30 / HURT: 2

fossil-db:

Lunar Lake, Meteor Lake, and DG2 had similar results. (Lunar Lake shown)
Totals:
Instrs: 210052706 -> 209550074 (-0.24%)
Cycle count: 31486266412 -> 31436238696 (-0.16%); split: -0.16%, +0.00%

Totals from 7081 (1.00% of 707082) affected shaders:
Instrs: 16864614 -> 16361982 (-2.98%)
Cycle count: 6323185782 -> 6273158066 (-0.79%); split: -0.79%, +0.00%

Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34886>
2025-05-09 21:31:09 +00:00
2025-02-23 00:31:59 +01:00
2025-04-22 11:08:10 +00:00
2025-01-08 20:37:51 +00:00
2025-02-09 08:13:27 +00:00
2023-11-02 11:37:46 +00:00
2024-05-13 14:32:12 +00:00
2025-05-07 00:26:45 +00:00
2025-02-23 00:31:59 +01:00
2025-04-16 10:01:44 -04:00
2024-11-18 22:29:14 +00:00
2025-04-16 14:30:14 +02:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://docs.mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://docs.mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ meson setup build
  $ ninja -C build/
  $ sudo ninja -C build/ install

Support
-------

Many Mesa devs hang on IRC; if you're not sure which channel is
appropriate, you should ask your question on `OFTC's #dri-devel
<irc://irc.oftc.net/dri-devel>`_, someone will redirect you if
necessary.
Remember that not everyone is in the same timezone as you, so it might
take a while before someone qualified sees your question.
To figure out who you're talking to, or which nick to ping for your
question, check out `Who's Who on IRC
<https://dri.freedesktop.org/wiki/WhosWho/>`_.

The next best option is to ask your question in an email to the
mailing lists: `mesa-dev\@lists.freedesktop.org
<https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_


Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.rst <https://docs.mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.rst
<https://docs.mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.
Description
No description provided
Readme 538 MiB
Languages
C 75.5%
C++ 17.2%
Python 2.7%
Rust 1.8%
Assembly 1.5%
Other 1%