CP DMA calls are synchronous with regard to shaders, but can be made asynchronous if needed. Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
CP DMA calls are synchronous with regard to shaders, but can be made asynchronous if needed. Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>