2fd79ebe8fe4f0f0397bba1624deed9fa4e7fc3b
We've apparently always been botching JIP for sequences such as:
do
cmp.f0.0 ...
(+f0.0) break
...
do
...
while
...
while
Because the "do" instruction doesn't actually exist, the inner "while"
is at the same depth as the "break". brw_find_next_block_end() thus
mistook the inner "while" as the end of the loop containing the "break",
and set the "break" to point to the wrong place.
Only "while" instructions that jump before our instruction are relevant.
We need to ignore the rest, as they're sibling control flow nodes (or
children, but this was already handled by the depth == 0 check).
See also commit 1ac1581f38.
This prevents channel masks from being screwed up, and fixes GPU
hangs(*) in dEQP-GLES31.functional.shaders.multisample_interpolation.
interpolate_at_sample.centroid_qualified.multisample_texture_16.
The test ended up executing code with no channels enabled, and that
code contained FIND_LIVE_CHANNEL, which returned 8 (out of range for
a SIMD8 program), which then was used in indirect GRF addressing,
which randomly got a boolean value (0xFFFFFFFF), interpreted it as
a sample ID, OR'd it into an indirect send message descriptor,
which corrupted the message length, sending a pixel interpolator
message with mlen 15, which is illegal. Whew :)
(*) Technically, the test doesn't GPU hang currently, but only
because another bug prevents it from issuing pixel interpolator
messages entirely...with that fixed, it hangs.
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
File: docs/README.WIN32 Last updated: 21 June 2013 Quick Start ----- ----- Windows drivers are build with SCons. Makefiles or Visual Studio projects are no longer shipped or supported. Run scons libgl-gdi to build gallium based GDI driver. This will work both with MSVS or Mingw. Windows Drivers ------- ------- At this time, only the gallium GDI driver is known to work. Source code also exists in the tree for other drivers in src/mesa/drivers/windows, but the status of this code is unknown. Recipe ------ Building on windows requires several open-source packages. These are steps that work as of this writing. - install python 2.7 - install scons (latest) - install mingw, flex, and bison - install pywin32 from here: http://www.lfd.uci.edu/~gohlke/pythonlibs get pywin32-218.4.win-amd64-py2.7.exe - install git - download mesa from git see http://www.mesa3d.org/repository.html - run scons General ------- After building, you can copy the above DLL files to a place in your PATH such as $SystemRoot/SYSTEM32. If you don't like putting things in a system directory, place them in the same directory as the executable(s). Be careful about accidentially overwriting files of the same name in the SYSTEM32 directory. The DLL files are built so that the external entry points use the stdcall calling convention. Static LIB files are not built. The LIB files that are built with are the linker import files associated with the DLL files. The si-glu sources are used to build the GLU libs. This was done mainly to get the better tessellator code. If you have a Windows-related build problem or question, please post to the mesa-dev or mesa-users list.
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