2e4da1f59444c550e4b1e31dd5cfec39d7ef2a26
OpenGL doesn't support this but d3d10 does. It is a bit of a pain as it is necessary to keep track of queries still active at the end of a scene, which is also why I cheat a bit and limit the amount of simultaneously active queries to (arbitrary) 16 (simplifies things because don't have to deal with a real list that way). I can't think of a reason why you'd really want large numbers of overlapping/nested queries so it is hopefully fine. (This only affects queries which need to be binned.) v2: don't copy remainder of array when deleting an entry simply replace the deleted entry with the last one (order doesn't matter). Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
File: docs/README.WIN32 Last updated: 23 April 2011 Quick Start ----- ----- Windows drivers are build with SCons. Makefiles or Visual Studio projects are no longer shipped or supported. Run scons osmesa mesagdi to build classic mesa Windows GDI drivers; or scons libgl-gdi to build gallium based GDI driver. This will work both with MSVS or Mingw. Windows Drivers ------- ------- At this time, only the gallium GDI driver is known to work. Source code also exists in the tree for other drivers in src/mesa/drivers/windows, but the status of this code is unknown. General ------- After building, you can copy the above DLL files to a place in your PATH such as $SystemRoot/SYSTEM32. If you don't like putting things in a system directory, place them in the same directory as the executable(s). Be careful about accidentially overwriting files of the same name in the SYSTEM32 directory. The DLL files are built so that the external entry points use the stdcall calling convention. Static LIB files are not built. The LIB files that are built with are the linker import files associated with the DLL files. The si-glu sources are used to build the GLU libs. This was done mainly to get the better tessellator code. If you have a Windows-related build problem or question, please post to the mesa-dev or mesa-users list.
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