Iago Toral Quiroga 2e4994526a v3d: take TLB blit framebuffer dimensions from smallest surface dimensions
Typically, we program the framebuffer dimensions using the destination
surface, however, if we blit a rect from a surface that is smaller than
the destination, the simulator will complain that the TLB load stride
is not large enough to match the destination framebuffer. We can work
around this by programming the smallest size of both surfaces, which
should be okay because the tlb blit path requires that the blit
coordinates are the same for both src and dst.

Fixes assert crashes with the simulator for MSAA tests in:
./bin/gl-1.0-logicop

Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10863>
2021-05-20 05:45:33 +00:00
2021-05-07 13:41:38 +00:00
2020-01-18 11:39:32 +01:00
2021-03-20 10:38:55 +00:00
2021-05-19 13:50:07 +00:00
2021-05-05 18:53:08 +00:00
2021-04-14 21:11:07 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


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