Alejandro Piñeiro 2e40f13f9a v3dv: don't use cl_packet_length for prepacked data
cl_packet_length depends on the specific hw generation packets, so it
is can't be included directly by main header.

The straight forward solution would be to allocate them dynamically,
based on the current generation. That ended to be complex and
messy. Also, even if that change between hw versions, it will not
change significantly.

So we just add some definition with the size of the packets we
prepack. We just need to be careful that this needs to be the maximum
value considering all the versions supported.

Note that on Opengl v3d does something similar, using hardcoded
values, but without a define, neither a runtime check.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11310>
2021-06-22 11:34:06 +02:00
2021-05-07 13:41:38 +00:00
2021-06-20 11:36:06 +03:00
2021-05-05 18:53:08 +00:00
2021-04-14 21:11:07 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


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