Jesse Natalie 2d3fbb44f4 nir: Add preserve_mediump as a shader compiler option
The DXIL backend would like to distinguish between casts to 16-bit
that must cast, vs those that may. If a shader only ever produces
16-bit types from mediump casts and ALU ops on those values, then
the resulting shader can be annotated with DXIL's min-precision
qualifier, basically telling the driver to use 16-bit precision if
it's faster for them. If it uses concrete 16-bit casts, or loads/
stores to externally-visible memory, then it must use the "native"
16-bit flag, which is not supported on all hardware.

Acked-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23344>
2023-06-01 23:01:04 +00:00
2022-11-22 19:04:13 +00:00
2023-05-28 15:19:42 +02:00
2022-01-19 15:17:17 +00:00
2022-11-21 23:09:30 +00:00
2023-05-23 12:35:35 +01:00
2023-05-25 09:07:59 +00:00
2023-05-19 17:31:31 +00:00
2023-04-13 08:45:17 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ mkdir build
  $ cd build
  $ meson ..
  $ sudo ninja install


Support
-------

Many Mesa devs hang on IRC; if you're not sure which channel is
appropriate, you should ask your question on `OFTC's #dri-devel
<irc://irc.oftc.net/dri-devel>`_, someone will redirect you if
necessary.
Remember that not everyone is in the same timezone as you, so it might
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To figure out who you're talking to, or which nick to ping for your
question, check out `Who's Who on IRC
<https://dri.freedesktop.org/wiki/WhosWho/>`_.

The next best option is to ask your question in an email to the
mailing lists: `mesa-dev\@lists.freedesktop.org
<https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_


Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.rst <https://mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.rst
<https://mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.
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