Timur Kristóf 2c40215ab9 aco/optimizer: Change v_cmp with subgroup invocation to constant.
When a shader has a comparison with the subgroup invocation id,
we can use a constant instead, saving a VALU instruction.
When the constant can't be represented as a 64-bit literal,
use the s_bfm_b64 instruction to generate it instead, which
is still a win.

Fossil DB stats on GFX11:
Totals from 300 (0.22% of 134913) affected shaders:
CodeSize: 2223052 -> 2214336 (-0.39%); split: -0.43%, +0.04%
Instrs: 430216 -> 429882 (-0.08%); split: -0.14%, +0.06%
Latency: 5881180 -> 5878181 (-0.05%); split: -0.05%, +0.00%
InvThroughput: 731846 -> 729293 (-0.35%)
Copies: 31662 -> 31847 (+0.58%); split: -0.03%, +0.61%
Branches: 8241 -> 8100 (-1.71%)
PreVGPRs: 15788 -> 15786 (-0.01%)

Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Georg Lehmann <dadschoorse@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20843>
2023-02-18 21:16:58 +01:00
2022-11-22 19:04:13 +00:00
2023-02-18 00:44:43 +00:00
2023-02-18 00:44:43 +00:00
2022-10-20 22:52:06 +00:00
2022-01-19 15:17:17 +00:00
2022-11-21 23:09:30 +00:00
2023-02-18 00:44:43 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ mkdir build
  $ cd build
  $ meson ..
  $ sudo ninja install


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-----------

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------------

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documentation (`docs/submittingpatches.rst
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Note that Mesa uses gitlab for patches submission, review and discussions.
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