2bf50a2b312b8969c6d28d5e177bddd7b6694a92
wayland-drm is the bit of EGL which implements EGL_WL_bind_wayland_display, used as a legacy path by pre-dmabuf Wayland compositors to handle buffer exchange with clients. This allows the client (platform_wayland) and server (wayland-drm) sides to negotiate buffer exchange behind the scenes. In this model, the server is unaware of what the format means and how it should be bound to an image, so we have to query how the image should be set up, bound to textures, and sampled. To do this, they have to query the EGL implementation to find out. We had a bunch of generic DRI infrastructure to support this, but now that the DRI interface is no longer a hard one, and wl_drm is deprecated in favour of dmabuf anyway, we can get rid of a lot of this pseudo-generic support code. Signed-off-by: Daniel Stone <daniels@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35856>
`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://docs.mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://docs.mesa3d.org/meson.html>`_): .. code-block:: sh $ meson setup build $ ninja -C build/ $ sudo ninja -C build/ install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `OFTC's #dri-devel <irc://irc.oftc.net/dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://docs.mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://docs.mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.
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