Daniel Stone 2bf50a2b31 egl/wayland: Move EGL components to wayland-drm
wayland-drm is the bit of EGL which implements
EGL_WL_bind_wayland_display, used as a legacy path by pre-dmabuf Wayland
compositors to handle buffer exchange with clients. This allows the
client (platform_wayland) and server (wayland-drm) sides to negotiate
buffer exchange behind the scenes.

In this model, the server is unaware of what the format means and how it
should be bound to an image, so we have to query how the image should be
set up, bound to textures, and sampled. To do this, they have to query
the EGL implementation to find out.

We had a bunch of generic DRI infrastructure to support this, but now
that the DRI interface is no longer a hard one, and wl_drm is deprecated
in favour of dmabuf anyway, we can get rid of a lot of this
pseudo-generic support code.

Signed-off-by: Daniel Stone <daniels@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35856>
2025-07-02 14:35:25 +00:00
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`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://docs.mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://docs.mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ meson setup build
  $ ninja -C build/
  $ sudo ninja -C build/ install

Support
-------

Many Mesa devs hang on IRC; if you're not sure which channel is
appropriate, you should ask your question on `OFTC's #dri-devel
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necessary.
Remember that not everyone is in the same timezone as you, so it might
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To figure out who you're talking to, or which nick to ping for your
question, check out `Who's Who on IRC
<https://dri.freedesktop.org/wiki/WhosWho/>`_.

The next best option is to ask your question in an email to the
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<https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_


Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.rst <https://docs.mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.rst
<https://docs.mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.
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