2be8be0f742a7abf410be8176f6fd6fc49a6b361
Then we print the final string list up at the top-level content production along with all other printing. Additionally, having macro-expansion productions that create values will make it easier to solve problems like composed function-like macro invocations in the future.
glcpp -- GLSL "C" preprocessor This is a simple preprocessor designed to provide the preprocessing needs of the GLSL language. The requirements for this preprocessor are specified in the GLSL 1.30 specification availble from: http://www.opengl.org/registry/doc/GLSLangSpec.Full.1.30.08.pdf This specification is not precise on some semantics, (for example, #define and #if), defining these merely "as is standard for C++ preprocessors". To fill in these details, I've been using the C99 standard (for which I had a convenient copy) as available from: http://www.open-std.org/jtc1/sc22/wg14/www/docs/n1124.pdf
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