2812f030f19fc2e0cdaa423b0cc2a04db984ac27
In2737abb44e, the handling of pixel-offsets and edge rules were untangled, but one case was missed. This fixes the following dEQP test-cases on VirGL + LLVMpipe - dEQP-GLES2.functional.draw.random.10 - dEQP-GLES2.functional.draw.random.42 - dEQP-GLES3.functional.draw.random.105 - dEQP-GLES3.functional.draw.random.114 - dEQP-GLES3.functional.draw.random.135 - dEQP-GLES3.functional.draw.random.144 - dEQP-GLES3.functional.draw.random.155 - dEQP-GLES3.functional.draw.random.174 - dEQP-GLES3.functional.draw.random.206 - dEQP-GLES3.functional.draw.random.31 - dEQP-GLES3.functional.draw.random.43 - dEQP-GLES3.functional.draw.random.84 - dEQP-GLES31.functional.draw_indirect.random.20 ...as well as these on Zink + Lavapipe: - spec@nv_primitive_restart@primitive-restart-disable_vbo - spec@nv_primitive_restart@primitive-restart-vbo_combined_vertex_and_index - spec@nv_primitive_restart@primitive-restart-vbo_index_only - spec@nv_primitive_restart@primitive-restart-vbo_separate_vertex_and_index - spec@nv_primitive_restart@primitive-restart-vbo_vertex_only Fixes:2737abb44e("gallium: Replace gl_rasterization_rules with lower_left_origin and half_pixel_center.") Reviewed-by: Roland Scheidegger <sroland@vmware.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11183>
`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_): .. code-block:: sh $ mkdir build $ cd build $ meson .. $ sudo ninja install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `OFTC's #dri-devel <irc://irc.oftc.net/dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.
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