27478ce00e3619e2d3e6809a6e953295e8d651de
There were 2 problems with this test. First it was comparing highest, which was -1, with an uint32_t. So the current value would never be higher than that, and the assert would always be false. It just never reached this point because of the next problem. It was always looking for the highest value of each thread and storing it in thread_max. So a test case like this wouldn't work: [Thread]: [Blocks] [0]: [0, 32, 64, 96] [1]: [128, 160, 192, 224] [2]: [256, 288, 320, 352] Not only that would skip values and iterate only over thread number 2, instead of walking through all of them, but thread_max was also initialized to -1. And then compared to unsigned blocks[i][next[i]. We fix that by getting the smallest value of each thread, and checking if it is lower than thread_min, which is initialized to INT32_MAX. And then we end up walking through all the blocks of all threads. We also change "blocks" to be int32_t instead of uint32_t, since in some places (alloc_blocks) it was already referenced as int32_t, and that fixes the comparison to -1. v2: - keep highest initialized to -1, and change blocks to be int32_t. Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================
Source
------
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Other repositories are likely forks, and code found there is not supported.
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------------
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Build & install
---------------
You can find more information in our documentation (`docs/install.html
<https://mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.html <https://mesa3d.org/meson.html>`_):
.. code-block:: sh
$ mkdir build
$ cd build
$ meson ..
$ sudo ninja install
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-------
Many Mesa devs hang on IRC; if you're not sure which channel is
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Remember that not everyone is in the same timezone as you, so it might
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The next best option is to ask your question in an email to the
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Bug reports
-----------
If you think something isn't working properly, please file a bug report
(`docs/bugs.html <https://mesa3d.org/bugs.html>`_).
Contributing
------------
Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.html
<https://mesa3d.org/submittingpatches.html>`_).
Note that Mesa uses email mailing-lists for patches submission, review and
discussions.
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