Samuel Pitoiset 26c8fedc1b radv: make the GDS/GDS OA buffer objects resident
GDS is used for NGG queries/streamout (GFX10+ only) and the BOs were
only added to the graphics queue because compute doesn't need them.
Though, the kernel emits a GDS switch when a queue submission doesn't
use GDS. That means that submitting jobs on the compute queue without
GDS can reset the state of the graphics queue and lead to GPU hangs.

The only viable solution for now is to make the GDS BOs resident to
avoid resetting the state between queues. This shouldn't introduce
more syncs between queues because GDS BOs are similar for both.

This fixes a GPU hang with Warhammer Chaosbane during loading time and
possibly some spurious random GPU hangs. Note that this GPU hang was
workarounded on the Steam side with RADV_DEBUG=nongg.

Cc: mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19466>
2022-11-04 21:52:35 +00:00
2022-11-04 14:51:24 +00:00
2022-11-03 20:24:41 +00:00
2022-10-20 22:52:06 +00:00
2022-09-12 05:58:12 +00:00
2022-01-19 15:17:17 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


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------

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---------------

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