Lionel Landwerlin 25de091753 intel/nir: switch ray query state tracking to local variables uint16_t
We should be able to use uint8_t but there appears to be a backend
bug.

Q2RTX shader compute shader improvement with ray queries :

Totals:
Instrs: 102221 -> 101499 (-0.71%); split: -0.82%, +0.12%
Cycles: 4451260 -> 4396025 (-1.24%)
Send messages: 3587 -> 3585 (-0.06%)
Spill count: 717 -> 658 (-8.23%)
Fill count: 1248 -> 1214 (-2.72%); split: -3.21%, +0.48%
Scratch Memory Size: 21504 -> 16384 (-23.81%)

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19982>
2023-06-09 08:29:43 +03:00
2022-11-22 19:04:13 +00:00
2023-06-08 22:30:30 +00:00
2023-06-07 20:47:03 +00:00
2022-11-21 23:09:30 +00:00
2023-05-19 17:31:31 +00:00
2023-06-07 19:56:55 +00:00
2023-04-13 08:45:17 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
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