Zan Dobersek 25b73dff5a tu/a7xx: use concurrent resolve groups
Establish groups of resolve and unresolve operations that the a7xx
hardware can then use to improve efficiency. Creating such groups enables
continuation of command stream processing while these (un)resolves are in
progress, as long as those latter operations don't depend on the grouped
(un)resolves.

To enable concurrent resolves and unresolves, corresponding fields on the
RB_CCU_CNTL register have to be set appropriately.

Resolve groups are tracked through a scoped struct that logs any pending
resolve operation. Once the group is complete, the emit helper function
will write out the CCU_END_RESOLVE_GROUP event to the command stream.

The buffer ID field on the RB_BLIT_INFO register can be used to disperse
different resolve operations across all available slots in the resolve
engine. The 0x8 and 0x9 IDs are reserved for depth and stencil buffers,
while the 0x0-0x7 range is used for color buffers. A simple incremented
counter is used to assign IDs for all color buffers inside any resolve
group. While it can occur for two color or depth/stencil buffers inside
the same resolve group to have identical IDs, hardware doesn't seem to
have a problem with handling that.

Two TU_DEBUG options are provided, 'noconcurrentresolves' and
'noconcurrentunresolves` disable respective operations by adjusting the
mode set through RB_CCU_CNTL.

Signed-off-by: Zan Dobersek <zdobersek@igalia.com>
Reviewed-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31190>
2024-11-12 07:50:45 +00:00
2022-11-22 19:04:13 +00:00
2024-09-20 11:03:50 +00:00
2023-11-02 11:37:46 +00:00
2024-05-13 14:32:12 +00:00
2024-11-06 07:53:21 +00:00
2024-11-07 17:57:57 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://docs.mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://docs.mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ meson setup build
  $ ninja -C build/
  $ sudo ninja -C build/ install

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-----------

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Contributing
------------

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documentation (`docs/submittingpatches.rst
<https://docs.mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.
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