Emma Anholt 2592749679 zink: Fix RelaxedPrecision decoration of texture samples.
You can't do it unless GL called the sampler mediump.  Also, the spirv
says "For image-sampling operations, decorations can appear on both the
sampling instruction and the image variable being sampled.  If either is
decorated, they both should be decorated, and if both are decorated their
decorations must match. If only one is decorated, the sampling instruction
can behave either as if both were decorated or neither were decorated." so
emit it on the declaration too.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18960>
2022-10-11 18:22:16 +00:00
2022-10-08 16:36:36 -05:00
2022-09-12 05:58:12 +00:00
2022-01-19 15:17:17 +00:00
2022-10-07 18:38:45 +00:00
2022-10-01 03:17:33 +00:00
2022-08-03 17:16:14 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

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---------------

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.. code-block:: sh

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