Files
mesa/src
SoroushIMG 2562c9c5c6 zink: clamp gl_Layer output to 0, if framebuffer is not layered
GL spec forces driver to ignore gl_Layer, if layered rendering
is not enabled.
Since vulkan doesn't have the same bavior, emulate this by forcing
gl_Layer to 0, based on driver internal state.
This was seen as failure in
KHR-GL46.texture_cube_map_array.color_depth_attachments

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19163>
2022-10-26 16:23:51 +01:00
..
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