Alyssa Rosenzweig 2504e7951b treewide: use nir_shader_tex_pass
Adapted the Coccinelle rules from the nir_shader_intrinsics_pass commit a while
ago, which was buggy then and buggy now, so then I fixed stuff up manually
(including formatting).

Via Coccinelle patch:

    @def@
    typedef bool;
    typedef nir_builder;
    typedef nir_instr;
    typedef nir_def;
    identifier fn, instr, intr, x, builder, data;
    @@

    static fn(nir_builder* builder,
    -nir_instr *instr,
    +nir_tex_instr *intr,
    ...)
    {
    (
    -   if (instr->type != nir_instr_type_tex)
    -      return false;
    -   nir_tex_instr *intr = nir_instr_as_tex(instr);
    |
    -   nir_tex_instr *intr = nir_instr_as_tex(instr);
    -   if (instr->type != nir_instr_type_tex)
    -      return false;
    )

    <...
    (
    -instr->x
    +intr->instr.x
    |
    -instr
    +&intr->instr
    )
    ...>

    }

    @pass depends on def@
    identifier def.fn;
    expression shader, progress;
    @@

    (
    -nir_shader_instructions_pass(shader, fn,
    +nir_shader_tex_pass(shader, fn,
    ...)
    |
    -NIR_PASS_V(shader, nir_shader_instructions_pass, fn,
    +NIR_PASS_V(shader, nir_shader_tex_pass, fn,
    ...)
    |
    -NIR_PASS(progress, shader, nir_shader_instructions_pass, fn,
    +NIR_PASS(progress, shader, nir_shader_tex_pass, fn,
    ...)
    )

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Acked-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Georg Lehmann <dadschoorse@gmail.com>
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com> [v3d]
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33672>
2025-02-24 19:33:26 +00:00
2022-11-22 19:04:13 +00:00
2025-02-23 00:31:59 +01:00
2025-02-23 00:31:59 +01:00
2025-01-08 20:37:51 +00:00
2025-02-24 19:33:26 +00:00
2025-02-09 08:13:27 +00:00
2023-11-02 11:37:46 +00:00
2024-05-13 14:32:12 +00:00
2025-02-19 21:57:26 +00:00
2025-02-23 00:31:59 +01:00
2025-02-09 08:13:27 +00:00
2024-11-18 22:29:14 +00:00
2025-01-30 19:02:37 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://docs.mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://docs.mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ meson setup build
  $ ninja -C build/
  $ sudo ninja -C build/ install

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-------

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Bug reports
-----------

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(`docs/bugs.rst <https://docs.mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.rst
<https://docs.mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.
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