Kenneth Graunke 248050b6d0 brw: Add a quick NIR-based register pressure estimate pass
This tries to calculate an underestimate (lower bound) for the register
pressure at various SIMD widths, by counting live values in the NIR
shader.  This fundamentally won't be accurate, but it can give us an
idea of whether it's even worth trying a certain SIMD-width compile.

Doing this at the NIR level means we:
- Can use SSA structure rather than fuzzy liveness intervals
- Can avoid the backend scheduler aggressively trying to hide latency,
  presenting an overinflated view of the register pressure
- Have divergence information on-hand, making it easier to "scale up"
- Can skip cloning and optimizing NIR for compute shader SIMD widths

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36750>
2025-09-30 19:44:03 +00:00
2025-09-30 14:46:57 +00:00
2025-09-26 14:02:52 +00:00
2025-09-16 19:45:15 +00:00
2025-08-31 15:38:27 +00:00
2025-07-16 13:50:24 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://docs.mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://docs.mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ meson setup build
  $ ninja -C build/
  $ sudo ninja -C build/ install

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Bug reports
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(`docs/bugs.rst <https://docs.mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.rst
<https://docs.mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.
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