22f7f167cdafe0facbab2ba2a89f5aadccc39dc5
This NIR:
vec4 32 ssa_169 = phi block_1: ssa_168, block_2: ssa_138
vec1 16 ssa_209 = f2fmp ssa_169.x
vec1 16 ssa_210 = f2fmp ssa_169.y
vec1 16 ssa_211 = f2fmp ssa_169.z
vec1 16 ssa_212 = f2fmp ssa_169.w
vec4 16 ssa_213 = vec4 ssa_209, ssa_210, ssa_211, ssa_212
intrinsic store_output (ssa_213, ssa_171) (base=0, wrmask=xyzw /*15*/, component=0, src_type=float16 /*144*/, io location=4 slots=1 mediump /*8388740*/, xfb() /*0*/, xfb2() /*0*/)
would turn into:
vec4 32 ssa_169 = phi block_1: ssa_168, block_2: ssa_138
vec4 16 ssa_216 = phi block_1: ssa_214, block_2: ssa_215
vec1 16 ssa_209 = f2fmp ssa_169.x
vec1 16 ssa_210 = f2fmp ssa_169.y
vec1 16 ssa_211 = f2fmp ssa_169.z
vec1 16 ssa_212 = f2fmp ssa_169.w
vec4 16 ssa_213 = vec4 ssa_216.x, ssa_216.x, ssa_216.x, ssa_216.x
intrinsic store_output (ssa_213, ssa_171) (base=0, wrmask=xyzw /*15*/, component=0, src_type=float16 /*144*/, io location=4 slots=1 mediump /*8388740*/, xfb() /*0*/, xfb2() /*0*/)
ignoring the swizzles from the f2fmp srcs. Fixes failures in
dEQP-GLES2.functional.shaders.random.all_features.fragment.20 on
turnip+ANGLE.
Fixes: c7b935962b ("nir: Add pass to lower phi precision")
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19179>
`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_): .. code-block:: sh $ mkdir build $ cd build $ meson .. $ sudo ninja install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `OFTC's #dri-devel <irc://irc.oftc.net/dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.
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