Kenneth Graunke 220c1dce1e gallium: Add PIPE_BARRIER_UPDATE_BUFFER and UPDATE_TEXTURE bits.
The glMemoryBarrier() function makes shader memory stores ordered with
respect to things specified by the given bits.  Until now, st/mesa has
ignored GL_TEXTURE_UPDATE_BARRIER_BIT and GL_BUFFER_UPDATE_BARRIER_BIT,
saying that drivers should implicitly perform the needed flushing.

This seems like a pretty big assumption to make.  Instead, this commit
opts to translate them to new PIPE_BARRIER bits, and adjusts existing
drivers to continue ignoring them (preserving the current behavior).

The i965 driver performs actions on these memory barriers.  Shader
memory stores go through a "data cache" which is separate from the
render cache and other read caches (like the texture cache).  All
memory barriers need to flush the data cache (to ensure shader memory
stores are visible), and possibly invalidate read caches (to ensure
stale data is no longer visible).  The driver implicitly flushes for
most caches, but not for data cache, since ARB_shader_image_load_store
introduced MemoryBarrier() precisely to order these explicitly.

I would like to follow i965's approach in iris, flushing the data cache
on any MemoryBarrier() call, so I need st/mesa to actually call the
pipe->memory_barrier() callback.

Fixes KHR-GL45.shader_image_load_store.advanced-sync-textureUpdate
and Piglit's spec/arb_shader_image_load_store/host-mem-barrier on
the iris driver.

Roland said this looks reasonable to him.
Reviewed-by: Eric Anholt <eric@anholt.net>
2019-03-19 23:43:33 -07:00
2018-10-31 19:15:50 +00:00
2017-09-06 17:48:50 +01:00
2019-02-21 10:26:10 -08:00
2018-11-13 17:25:02 +00:00
2018-08-16 13:52:56 -07:00
2019-01-29 15:30:25 -08:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.html
<https://mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.html <https://mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ mkdir build
  $ cd build
  $ meson ..
  $ sudo ninja install


Support
-------

Many Mesa devs hang on IRC; if you're not sure which channel is
appropriate, you should ask your question on `Freenode's #dri-devel
<irc://chat.freenode.net#dri-devel>`_, someone will redirect you if
necessary.
Remember that not everyone is in the same timezone as you, so it might
take a while before someone qualified sees your question.
To figure out who you're talking to, or which nick to ping for your
question, check out `Who's Who on IRC
<https://dri.freedesktop.org/wiki/WhosWho/>`_.

The next best option is to ask your question in an email to the
mailing lists: `mesa-dev\@lists.freedesktop.org
<https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_


Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.html <https://mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.html
<https://mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses email mailing-lists for patches submission, review and
discussions.
S
Description
No description provided
Readme 538 MiB
Languages
C 75.5%
C++ 17.2%
Python 2.7%
Rust 1.8%
Assembly 1.5%
Other 1%