Luigi Santivetti 21f0fc65b2 pvr: add padding bytes when allocating buffer memory
We need to pad VkBuffers to ensure we don't read beyond a page boundary.

An alternative to this approach would be to allocate an additional virtual
page when binding memory to the buffer, and to map this to the first
physical address, so both the first and last virtual page point to the same
physical location. This would be less expensive in terms of memory usage,
but more complex and invasive, hence the simpler approach has been taken
for now.

Signed-off-by: Luigi Santivetti <luigi.santivetti@imgtec.com>
Reviewed-by: Frank Binns <frank.binns@imgtec.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21101>
2023-02-06 11:18:38 +00:00
2022-11-22 19:04:13 +00:00
2023-02-05 13:32:02 +00:00
2023-02-01 14:58:57 +00:00
2022-10-20 22:52:06 +00:00
2022-11-21 23:09:30 +00:00
2023-02-05 09:15:48 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
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