Job Noorman 21cd9b9557 ir3: implement RA for predicate registers
Up to now, ir3 only supported one predicate register (p0.x). However,
since a6xx, four predicate registers are available. This patch adds a
register allocator for predicate registers that allows all of them to be
used. The RA also works for older generations with only one register.

The use of p0.x was hard-coded in many places in ir3. This has been
replaced by a new flag, IR3_REG_PREDICATE, to indicate that an SSA value
should be allocated to a predicate register.

The RA uses the standard liveness analysis available in ir3. Using this,
registers are allocated in a single pass over all blocks. For each block
we keep track of currently live defs in the registers. Predicate
destinations allocate a new register and sources take the register from
their def.

The live defs of a block are initialized with the intersection of the
live-out defs of their predecessors: if all predecessors have the same
live-out def in the same register, it is used as live-in. However, we
only do this for defs that are actually live-in according to the
liveness analysis.

This doesn't work for loops: since predecessors from back edges are
processed after their successors, we don't know their live-out state
yet. We solve this by ignoring such predecessors while calculating the
live-in state. When this predecessor is later processed, we fix-up its
live-out state to match what its successor expects by reloading defs if
necessary.

Spilling is implemented by reloading, or rematerializing, the
instruction that produced the def. Whenever we need a new register while
none are available, we simply free one. If the freed def is later needed
again, we clone the original instruction in front on the new use. We
keep track of the original def the reload is cloned from so that
subsequent uses can reuse the reload.

Signed-off-by: Job Noorman <jnoorman@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27411>
2024-03-01 13:45:11 +00:00
2024-02-29 14:54:18 +00:00
2022-11-22 19:04:13 +00:00
2024-03-01 10:42:43 +00:00
2024-01-24 10:02:10 +00:00
2023-11-02 11:37:46 +00:00
2024-01-24 10:53:14 +00:00
2024-01-11 11:05:47 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ mkdir build
  $ cd build
  $ meson ..
  $ sudo ninja install


Support
-------

Many Mesa devs hang on IRC; if you're not sure which channel is
appropriate, you should ask your question on `OFTC's #dri-devel
<irc://irc.oftc.net/dri-devel>`_, someone will redirect you if
necessary.
Remember that not everyone is in the same timezone as you, so it might
take a while before someone qualified sees your question.
To figure out who you're talking to, or which nick to ping for your
question, check out `Who's Who on IRC
<https://dri.freedesktop.org/wiki/WhosWho/>`_.

The next best option is to ask your question in an email to the
mailing lists: `mesa-dev\@lists.freedesktop.org
<https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_


Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.rst <https://mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.rst
<https://mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.
Description
No description provided
Readme 538 MiB
Languages
C 75.5%
C++ 17.2%
Python 2.7%
Rust 1.8%
Assembly 1.5%
Other 1%