Alyssa Rosenzweig 21c3e82495 panfrost: Fix race condition in UBO mapping to CPU
In theory, a compute shader (or transform feedback) could write to an
SSBO, rebind as a UBO, and then read as a UBO later in the same frame.
We would need to flush in this case so we don't push stale data to the
later shader. This seems sufficiently obscure, but if this is a
performance issue in a real workload, we could emit a small compute
shader to do the copies without flushing.

Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8973>
2021-02-11 17:24:37 +00:00
2020-08-06 09:46:48 +00:00
2021-02-11 11:50:41 -05:00
2021-02-11 11:50:47 -05:00
2020-01-18 11:39:32 +01:00
2020-08-06 09:46:48 +00:00
2019-10-18 16:42:40 +00:00
2021-01-13 09:46:19 -08:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


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