Heinrich Fink 21864bdaae llvmpipe: unmap display target of shader image/sampler
Revive hooks for cleaning up shader sampler and image data and when
finalizing llvmpipe_draw_vbo. In cleanup routines, for any sampler or
image that was set up with displaytarget_map, call displaytarget_unmap.

This fixes leaks of mmap calls of the underlying displaytarget
resources.

v2 (Daniel Stone):
    - Use a single cleanup function for sampler/image to simplify patchset

v3 (Emil Velikov):
    - use llvmpipe_resource_[un]map instead of open-coding through
    winsys

v4:
    - check tex/image for NULL before calling into
    llvmpipe_resource_unmap (fixes dEQP crash of llvmpipe runner)

Signed-off-by: Heinrich Fink <hfink@snap.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11741>
2021-07-09 15:58:53 +00:00
2021-07-09 13:18:47 +00:00
2021-05-07 13:41:38 +00:00
2021-04-14 21:11:07 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


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