2158211eebbddb022dfc1e2e6b847d570f94bbf0
This works just fine and opens up a lot more opportunities for early
preamble. Note that I haven't seen actual cases where the index is large
enough to need a register but verified in computerator that it works.
Totals:
MaxWaves: 2377648 -> 2377666 (+0.00%)
Instrs: 48207402 -> 48219491 (+0.03%); split: -0.01%, +0.03%
CodeSize: 101907026 -> 101929790 (+0.02%); split: -0.01%, +0.03%
NOPs: 8386320 -> 8392647 (+0.08%); split: -0.03%, +0.10%
MOVs: 1468853 -> 1474439 (+0.38%); split: -0.19%, +0.57%
Full: 1716708 -> 1716655 (-0.00%)
(ss): 1113167 -> 1115183 (+0.18%); split: -0.05%, +0.23%
(sy): 552317 -> 552334 (+0.00%); split: -0.10%, +0.10%
(ss)-stall: 4013046 -> 4011814 (-0.03%); split: -0.10%, +0.06%
(sy)-stall: 16741190 -> 16738674 (-0.02%); split: -0.20%, +0.19%
Preamble Instrs: 11506988 -> 11422360 (-0.74%); split: -0.79%, +0.06%
Early Preamble: 121339 -> 123955 (+2.16%)
Last helper: 11686328 -> 11688700 (+0.02%); split: -0.01%, +0.03%
Cat0: 9241457 -> 9248390 (+0.08%); split: -0.02%, +0.10%
Cat1: 2353411 -> 2359061 (+0.24%); split: -0.12%, +0.36%
Cat7: 1637795 -> 1637301 (-0.03%); split: -0.18%, +0.14%
Totals from 5370 (3.26% of 164705) affected shaders:
MaxWaves: 66838 -> 66856 (+0.03%)
Instrs: 4127945 -> 4140034 (+0.29%); split: -0.08%, +0.37%
CodeSize: 8376584 -> 8399348 (+0.27%); split: -0.08%, +0.35%
NOPs: 892650 -> 898977 (+0.71%); split: -0.24%, +0.95%
MOVs: 199423 -> 205009 (+2.80%); split: -1.42%, +4.22%
Full: 76648 -> 76595 (-0.07%)
(ss): 106018 -> 108034 (+1.90%); split: -0.56%, +2.46%
(sy): 48427 -> 48444 (+0.04%); split: -1.10%, +1.13%
(ss)-stall: 479348 -> 478116 (-0.26%); split: -0.80%, +0.54%
(sy)-stall: 1880900 -> 1878384 (-0.13%); split: -1.81%, +1.68%
Preamble Instrs: 1096452 -> 1011824 (-7.72%); split: -8.34%, +0.62%
Early Preamble: 0 -> 2616 (+inf%)
Last helper: 1313193 -> 1315565 (+0.18%); split: -0.10%, +0.29%
Cat0: 992161 -> 999094 (+0.70%); split: -0.23%, +0.93%
Cat1: 234329 -> 239979 (+2.41%); split: -1.21%, +3.62%
Cat7: 118722 -> 118228 (-0.42%); split: -2.42%, +2.00%
The regressions in NOPs/MOVs seem to be cases of bad luck in
RA/scheduling. I looked at a couple of cases and the main shader is
essentially the same before RA. It's a bit unfortunate the differences
in the preamble can have such an impact on the main shader...
Signed-off-by: Job Noorman <jnoorman@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36673>
`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://docs.mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://docs.mesa3d.org/meson.html>`_): .. code-block:: sh $ meson setup build $ ninja -C build/ $ sudo ninja -C build/ install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `OFTC's #dri-devel <irc://irc.oftc.net/dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://docs.mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://docs.mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.
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