Kenneth Graunke 1ee2880e86 mesa: Only mark textures as mipmap incomplete on MAX_LEVEL issues.
According to the OpenGL 3.2 Core Profile specification, section 3.8.12:

"For one-, two-, and three-dimensional and one-and two-dimensional array
 textures, a texture is mipmap complete if all of the following
 conditions hold true:
 - [...]
 - levelbase <= levelmax [...]

 Using the preceding definitions, a texture is complete unless any of
 the following conditions hold true:
 - [...]
 - The minification filter requires a mipmap (is neither NEAREST nor
   LINEAR), and the texture is not mipmap complete."

(This text also appears in all GL >= 3.2 specs and the ES 3.0 spec.)

From this, we see that levelbase <= levelmax should only affect mipmap
completeness, not base-level completeness.

Prior versions of GL did not have the notion of mipmap completeness,
simply calling the texture incomplete in this case.  But I don't think
we really care.

Fixes es3conform's sgis_texture_lod_basic_completeness test.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <idr@freedesktop.org>
2013-01-18 11:31:27 -08:00
2013-01-10 22:01:31 +01:00
2012-10-17 19:30:34 -07:00
2013-01-15 13:45:53 -08:00
2013-01-10 22:01:31 +01:00
2013-01-10 22:01:30 +01:00

File: docs/README.WIN32

Last updated: 23 April 2011


Quick Start
----- -----

Windows drivers are build with SCons.  Makefiles or Visual Studio projects are
no longer shipped or supported.

Run

  scons osmesa mesagdi

to build classic mesa Windows GDI drivers; or

  scons libgl-gdi

to build gallium based GDI driver.

This will work both with MSVS or Mingw.


Windows Drivers
------- -------

At this time, only the gallium GDI driver is known to work.

Source code also exists in the tree for other drivers in
src/mesa/drivers/windows, but the status of this code is unknown.


General
-------

After building, you can copy the above DLL files to a place in your
PATH such as $SystemRoot/SYSTEM32.  If you don't like putting things
in a system directory, place them in the same directory as the
executable(s).  Be careful about accidentially overwriting files of
the same name in the SYSTEM32 directory.

The DLL files are built so that the external entry points use the
stdcall calling convention.

Static LIB files are not built.  The LIB files that are built with are
the linker import files associated with the DLL files.

The si-glu sources are used to build the GLU libs.  This was done
mainly to get the better tessellator code.

If you have a Windows-related build problem or question, please post
to the mesa-dev or mesa-users list.
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