1e83baeb4b
EGL uses the force_copy parameter to loader_dri3_swap_buffers_msc() to indicate that it wants to preserve back buffer contents across a buffer swap. While the loader then turns off server-side page-flipping there's nothing to guarantee that a new backbuffer isn't chosen when EGL starts to render again, and that buffer's content is of course undefined. So rework the functionality: If the client supports local blits, allow server-side page flipping and when a new back is grabbed, if needed, blit the old back's content to the new back. If the client doesn't support local blits, disallow server-side page-flipping to avoid a client deadlock and then, when grabbing a new back buffer, sleep until the old back is idle, which may take a substantial time depending on swap interval. Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com> Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>