loader_dri3: Honor the request to preserve back buffer content

EGL uses the force_copy parameter to loader_dri3_swap_buffers_msc() to indicate
that it wants to preserve back buffer contents across a buffer swap.

While the loader then turns off server-side page-flipping there's nothing to
guarantee that a new backbuffer isn't chosen when EGL starts to render again,
and that buffer's content is of course undefined.

So rework the functionality:
If the client supports local blits, allow server-side page flipping and when
a new back is grabbed, if needed, blit the old back's content to the new back.
If the client doesn't support local blits, disallow server-side page-flipping
to avoid a client deadlock and then, when grabbing a new back buffer, sleep
until the old back is idle, which may take a substantial time depending on
swap interval.

Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
This commit is contained in:
Thomas Hellstrom
2017-08-10 16:14:23 +02:00
parent f71e174bb8
commit 1e83baeb4b
2 changed files with 52 additions and 3 deletions
+51 -3
View File
@@ -268,6 +268,8 @@ loader_dri3_drawable_init(xcb_connection_t *conn,
draw->have_fake_front = 0;
draw->first_init = true;
draw->cur_blit_source = -1;
if (draw->ext->config)
draw->ext->config->configQueryi(draw->dri_screen,
"vblank_mode", &vblank_mode);
@@ -484,12 +486,21 @@ dri3_find_back(struct loader_dri3_drawable *draw)
int b;
xcb_generic_event_t *ev;
xcb_present_generic_event_t *ge;
int num_to_consider = draw->num_back;
/* Increase the likelyhood of reusing current buffer */
dri3_flush_present_events(draw);
/* Check whether we need to reuse the current back buffer as new back.
* In that case, wait until it's not busy anymore.
*/
if (!loader_dri3_have_image_blit(draw) && draw->cur_blit_source != -1) {
num_to_consider = 1;
draw->cur_blit_source = -1;
}
for (;;) {
for (b = 0; b < draw->num_back; b++) {
for (b = 0; b < num_to_consider; b++) {
int id = LOADER_DRI3_BACK_ID((b + draw->cur_back) % draw->num_back);
struct loader_dri3_buffer *buffer = draw->buffers[id];
@@ -762,6 +773,13 @@ loader_dri3_swap_buffers_msc(struct loader_dri3_drawable *draw,
0, 0, __BLIT_FLAG_FLUSH);
}
/* If we need to preload the new back buffer, remember the source.
* The force_copy parameter is used by EGL to attempt to preserve
* the back buffer across a call to this function.
*/
if (force_copy)
draw->cur_blit_source = LOADER_DRI3_BACK_ID(draw->cur_back);
dri3_flush_present_events(draw);
if (back && !draw->is_pixmap) {
@@ -800,8 +818,13 @@ loader_dri3_swap_buffers_msc(struct loader_dri3_drawable *draw,
*/
if (draw->swap_interval == 0)
options |= XCB_PRESENT_OPTION_ASYNC;
if (force_copy)
options |= XCB_PRESENT_OPTION_COPY;
/* If we need to populate the new back, but need to reuse the back
* buffer slot due to lack of local blit capabilities, make sure
* the server doesn't flip and we deadlock.
*/
if (!loader_dri3_have_image_blit(draw) && draw->cur_blit_source != -1)
options |= XCB_PRESENT_OPTION_COPY;
back->busy = 1;
back->last_swap = draw->send_sbc;
@@ -1374,6 +1397,31 @@ dri3_get_buffer(__DRIdrawable *driDrawable,
}
dri3_fence_await(draw->conn, buffer);
/*
* Do we need to preserve the content of a previous buffer?
*
* Note that this blit is needed only to avoid a wait for a buffer that
* is currently in the flip chain or being scanned out from. That's really
* a tradeoff. If we're ok with the wait we can reduce the number of back
* buffers to 1 for SWAP_EXCHANGE, and 1 for SWAP_COPY,
* but in the latter case we must disallow page-flipping.
*/
if (buffer_type == loader_dri3_buffer_back &&
draw->cur_blit_source != -1 &&
draw->buffers[draw->cur_blit_source] &&
buffer != draw->buffers[draw->cur_blit_source]) {
struct loader_dri3_buffer *source = draw->buffers[draw->cur_blit_source];
/* Avoid flushing here. Will propably do good for tiling hardware. */
(void) loader_dri3_blit_image(draw,
buffer->image,
source->image,
0, 0, draw->width, draw->height,
0, 0, 0);
buffer->last_swap = source->last_swap;
draw->cur_blit_source = -1;
}
/* Return the requested buffer */
return buffer;
}
+1
View File
@@ -145,6 +145,7 @@ struct loader_dri3_drawable {
struct loader_dri3_buffer *buffers[LOADER_DRI3_NUM_BUFFERS];
int cur_back;
int num_back;
int cur_blit_source;
uint32_t *stamp;