1d5326b30e3f65353ea8328a41b01f6499d1ae1c
Allow aux state tracking buffer created with different offsets, in order to support importing images with drm modifiers. We will always need to calculate the size of an imported fast clear region because Vulkan spec defines: VUID-VkImageDrmFormatModifierExplicitCreateInfoEXT-size-02267 For each element of pPlaneLayouts, size must be 0 Signed-off-by: Jianxun Zhang <jianxun.zhang@intel.com> Reviewed-by: Nanley Chery <nanley.g.chery@intel.com> Acked-by: Rohan Garg <rohan.garg@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25651>
`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_): .. code-block:: sh $ mkdir build $ cd build $ meson .. $ sudo ninja install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `OFTC's #dri-devel <irc://irc.oftc.net/dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.
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