Mark Collins 1c3671d2ba ir3: Disallow noperspective texture preloads
The `coord_offset` pass is responsible for upgrading any eligible
texture loads into prefetches, but a texture prefetch's capabilities
are limited and cannot handle any interpolation modes aside from
`smooth`.

An exception is carved out for `flat` interpolation modes, but this
doesn't exclude upgrading `noperspective` texture loads and results
in perspective-corrected samples being provided that can severely
break applications depending on this behaviour.

Fixes incorrect lighting projection on Super Mario Odyssey on
Skyline Emulator.

Fixes incorrect dirt texture mapping on Portal 2 trace on Turnip and
Zink on Turnip.

Fixes incorrect lighter shadowing on Half Life 2 trace on Turnip.

Signed-off-by: Mark Collins <mark@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19842>
2022-12-06 17:27:50 +00:00
2022-11-22 19:04:13 +00:00
2022-10-20 22:52:06 +00:00
2022-01-19 15:17:17 +00:00
2022-11-21 23:09:30 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ mkdir build
  $ cd build
  $ meson ..
  $ sudo ninja install


Support
-------

Many Mesa devs hang on IRC; if you're not sure which channel is
appropriate, you should ask your question on `OFTC's #dri-devel
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Remember that not everyone is in the same timezone as you, so it might
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To figure out who you're talking to, or which nick to ping for your
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The next best option is to ask your question in an email to the
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<https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_


Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.rst <https://mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.rst
<https://mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.
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