Neil Roberts 1a97cac767 i965/fs: Add a sampler program key for whether the texture is 16x MSAA
When 16x MSAA is used for sampling with texelFetch the compiler needs
to use a different instruction which passes more arguments for the MCS
data. Previously on skl+ it was unconditionally using this new
instruction. However since 16x MSAA is probably going to be pretty
rare, it is probably worthwhile to avoid using this instruction for
the other sample counts. In order to do that this patch adds a new
member to brw_sampler_prog_key_data to track when a sampler refers to
a buffer with 16 samples.

Note that this isn't done for the vec4 backend because it wouldn't
change how many registers it uses.

Acked-by: Ben Widawsky <ben@bwidawsk.net>
2015-11-05 10:33:16 +01:00
2015-03-16 22:55:08 -07:00

File: docs/README.WIN32

Last updated: 21 June 2013


Quick Start
----- -----

Windows drivers are build with SCons.  Makefiles or Visual Studio projects are
no longer shipped or supported.

Run

  scons libgl-gdi

to build gallium based GDI driver.

This will work both with MSVS or Mingw.


Windows Drivers
------- -------

At this time, only the gallium GDI driver is known to work.

Source code also exists in the tree for other drivers in
src/mesa/drivers/windows, but the status of this code is unknown.

Recipe
------

Building on windows requires several open-source packages. These are
steps that work as of this writing.

- install python 2.7
- install scons (latest)
- install mingw, flex, and bison
- install pywin32 from here: http://www.lfd.uci.edu/~gohlke/pythonlibs
  get pywin32-218.4.win-amd64-py2.7.exe
- install git
- download mesa from git
  see http://www.mesa3d.org/repository.html
- run scons

General
-------

After building, you can copy the above DLL files to a place in your
PATH such as $SystemRoot/SYSTEM32.  If you don't like putting things
in a system directory, place them in the same directory as the
executable(s).  Be careful about accidentially overwriting files of
the same name in the SYSTEM32 directory.

The DLL files are built so that the external entry points use the
stdcall calling convention.

Static LIB files are not built.  The LIB files that are built with are
the linker import files associated with the DLL files.

The si-glu sources are used to build the GLU libs.  This was done
mainly to get the better tessellator code.

If you have a Windows-related build problem or question, please post
to the mesa-dev or mesa-users list.
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