Ian Romanick 1a59f9a131 mapi_abi: Make ES1 and ES2 static_dispatch=false functions hidden
This has been a long standing issue with the ES libraries.  Functions
marked in the XML with 'static_dispatch=false' were still incorrectly
exported.  ABI-check is supposed to detect this case, but we have to
paper over failures every time a new extension is added.

This change will cause a big pile of functions to disappear from
libGLESv2 and libGLESv1_CM.

libGLESv2 loses (20 functions):

    glBindVertexArrayOES
    glCompressedTexImage3DOES
    glCompressedTexSubImage3DOES
    glCopyTexSubImage3DOES
    glDeleteVertexArraysOES
    glDiscardFramebufferEXT
    glDrawBuffersNV
    glFlushMappedBufferRangeEXT
    glFramebufferTexture3DOES
    glGenVertexArraysOES
    glGetBufferPointervOES
    glGetProgramBinaryOES
    glIsVertexArrayOES
    glMapBufferOES
    glMapBufferRangeEXT
    glProgramBinaryOES
    glReadBufferNV
    glTexImage3DOES
    glTexSubImage3DOES
    glUnmapBufferOES

libGLESv1_CM loses (88 functions):

    glAlphaFuncxOES
    glBindFramebufferOES
    glBindRenderbufferOES
    glBlendEquationOES
    glBlendEquationSeparateOES
    glBlendFuncSeparateOES
    glCheckFramebufferStatusOES
    glClearColorxOES
    glClearDepthfOES
    glClearDepthxOES
    glClipPlanefOES
    glClipPlanexOES
    glColor4xOES
    glDeleteFramebuffersOES
    glDeleteRenderbuffersOES
    glDepthRangefOES
    glDepthRangexOES
    glDiscardFramebufferEXT
    glDrawTexfOES
    glDrawTexfvOES
    glDrawTexiOES
    glDrawTexivOES
    glDrawTexsOES
    glDrawTexsvOES
    glDrawTexxOES
    glDrawTexxvOES
    glFlushMappedBufferRangeEXT
    glFogxOES
    glFogxvOES
    glFramebufferRenderbufferOES
    glFramebufferTexture2DOES
    glFrustumfOES
    glFrustumxOES
    glGenerateMipmapOES
    glGenFramebuffersOES
    glGenRenderbuffersOES
    glGetBufferPointervOES
    glGetClipPlanefOES
    glGetClipPlanexOES
    glGetFixedvOES
    glGetFramebufferAttachmentParameterivOES
    glGetLightxvOES
    glGetMaterialxvOES
    glGetRenderbufferParameterivOES
    glGetTexEnvxvOES
    glGetTexGenfvOES
    glGetTexGenivOES
    glGetTexGenxvOES
    glGetTexParameterxvOES
    glIsFramebufferOES
    glIsRenderbufferOES
    glLightModelxOES
    glLightModelxvOES
    glLightxOES
    glLightxvOES
    glLineWidthxOES
    glLoadMatrixxOES
    glMapBufferOES
    glMapBufferRangeEXT
    glMaterialxOES
    glMaterialxvOES
    glMultiTexCoord4xOES
    glMultMatrixxOES
    glNormal3xOES
    glOrthofOES
    glOrthoxOES
    glPointParameterxOES
    glPointParameterxvOES
    glPointSizePointerOES
    glPointSizexOES
    glPolygonOffsetxOES
    glQueryMatrixxOES
    glRenderbufferStorageOES
    glRotatexOES
    glSampleCoveragexOES
    glScalexOES
    glTexEnvxOES
    glTexEnvxvOES
    glTexGenfOES
    glTexGenfvOES
    glTexGeniOES
    glTexGenivOES
    glTexGenxOES
    glTexGenxvOES
    glTexParameterxOES
    glTexParameterxvOES
    glTranslatexOES
    glUnmapBufferOES

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
Reviewed-by: Chia-I Wu <olv@lunarg.com>
Cc: Paul Berry <stereotype441@gmail.com>
2014-03-31 14:47:00 -07:00
2014-03-28 17:10:09 -07:00
2013-01-10 22:01:31 +01:00
2014-02-06 10:15:09 +13:00

File: docs/README.WIN32

Last updated: 21 June 2013


Quick Start
----- -----

Windows drivers are build with SCons.  Makefiles or Visual Studio projects are
no longer shipped or supported.

Run

  scons osmesa mesagdi

to build classic mesa Windows GDI drivers; or

  scons libgl-gdi

to build gallium based GDI driver.

This will work both with MSVS or Mingw.


Windows Drivers
------- -------

At this time, only the gallium GDI driver is known to work.

Source code also exists in the tree for other drivers in
src/mesa/drivers/windows, but the status of this code is unknown.

Recipe
------

Building on windows requires several open-source packages. These are
steps that work as of this writing.

- install python 2.7
- install scons (latest)
- install mingw, flex, and bison
- install pywin32 from here: http://www.lfd.uci.edu/~gohlke/pythonlibs
  get pywin32-218.4.win-amd64-py2.7.exe
- install git
- download mesa from git
  see http://www.mesa3d.org/repository.html
- run scons

General
-------

After building, you can copy the above DLL files to a place in your
PATH such as $SystemRoot/SYSTEM32.  If you don't like putting things
in a system directory, place them in the same directory as the
executable(s).  Be careful about accidentially overwriting files of
the same name in the SYSTEM32 directory.

The DLL files are built so that the external entry points use the
stdcall calling convention.

Static LIB files are not built.  The LIB files that are built with are
the linker import files associated with the DLL files.

The si-glu sources are used to build the GLU libs.  This was done
mainly to get the better tessellator code.

If you have a Windows-related build problem or question, please post
to the mesa-dev or mesa-users list.
S
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