Thomas Debesse 1a06dbcaed Revert "gallium/clover: pass -no-opaque-pointers to Clang", opaque pointers are now implemented
This reverts commit 06e9607478 from !16129.

Clover passed -no-opaque-pointers option to Clang to workaround the fact
the Clover code was not ported to opaque pointers yet.

Opaque pointers are now implemented thanks to !19103 so passing this
option to tell Clang to not do opaque pointers while Clover does
is actually breaking Clover.

Here is an example of what happens when using opaque pointers while
passing -no-opaque-pointers at the same time:

  fatal error: cannot open file 'hawaii-amdgcn-mesa-mesa3d.bc':
   Opaque pointers are only supported in -opaque-pointers mode

This fixes one of the last remaining bits to fully support opaque pointers
in Mesa as referenced in #7468, this is the last remaining bit to fully support
opaque points in Clover.

Signed-off-by: Thomas Debesse <dev@illwieckz.net>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19290>
2022-10-25 05:20:29 +02:00
2022-10-20 22:52:06 +00:00
2022-09-12 05:58:12 +00:00
2022-01-19 15:17:17 +00:00
2022-08-03 17:16:14 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ mkdir build
  $ cd build
  $ meson ..
  $ sudo ninja install


Support
-------

Many Mesa devs hang on IRC; if you're not sure which channel is
appropriate, you should ask your question on `OFTC's #dri-devel
<irc://irc.oftc.net/dri-devel>`_, someone will redirect you if
necessary.
Remember that not everyone is in the same timezone as you, so it might
take a while before someone qualified sees your question.
To figure out who you're talking to, or which nick to ping for your
question, check out `Who's Who on IRC
<https://dri.freedesktop.org/wiki/WhosWho/>`_.

The next best option is to ask your question in an email to the
mailing lists: `mesa-dev\@lists.freedesktop.org
<https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_


Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.rst <https://mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.rst
<https://mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.
S
Description
No description provided
Readme 538 MiB
Languages
C 75.5%
C++ 17.2%
Python 2.7%
Rust 1.8%
Assembly 1.5%
Other 1%