18720555dd2da779ad6907e8f6aa083e7b4d1841
The GLSL 1.30 spec only allows vertex shader outputs and fragment
shader inputs ("varyings" in pre-GLSL-1.30 parlance) to be of type
int, uint, float, or vectors, matrices, or arrays thereof. Bools,
bvec's, and structs are prohibited. (Integral varyings were
prohibited prior to GLSL 1.30).
Previously, Mesa only performed this check on variables declared with
the "varying" keyword, and it always performed the check according to
the pre-GLSL-1.30 rules. As a result, bools and structs were allowed
to slip through, provided they were declared using the new in/out
syntax.
This patch modifies the error check so that it occurs after "varying"
is converted to "in/out", and corrects it to properly account for GLSL
version.
Fixes piglit tests:
in-bool-prohibited.frag
in-bvec2-prohibited.frag
in-bvec3-prohibited.frag
in-bvec4-prohibited.frag
in-struct-prohibited.frag
out-bool-prohibited.vert
out-bvec2-prohibited.vert
out-bvec3-prohibited.vert
out-bvec4-prohibited.vert
out-struct-prohibited.vert
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
File: docs/README.WIN32 Last updated: 23 April 2011 Quick Start ----- ----- Windows drivers are build with SCons. Makefiles or Visual Studio projects are no longer shipped or supported. Run scons osmesa mesagdi to build classic mesa Windows GDI drivers; or scons libgl-gdi to build gallium based GDI driver. This will work both with MSVS or Mingw. Windows Drivers ------- ------- At this time, only the gallium GDI driver is known to work. Source code also exists in the tree for other drivers in src/mesa/drivers/windows, but the status of this code is unknown. General ------- After building, you can copy the above DLL files to a place in your PATH such as $SystemRoot/SYSTEM32. If you don't like putting things in a system directory, place them in the same directory as the executable(s). Be careful about accidentially overwriting files of the same name in the SYSTEM32 directory. The DLL files are built so that the external entry points use the stdcall calling convention. Static LIB files are not built. The LIB files that are built with are the linker import files associated with the DLL files. The si-glu sources are used to build the GLU libs. This was done mainly to get the better tessellator code. If you have a Windows-related build problem or question, please post to the mesa-dev or mesa-users list.
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