This extension allows the fragment shader to control whether values in gl_SampleMaskIn[] reflect the coverage after application of the early depth and stencil tests. Signed-off-by: Plamena Manolova <plamena.manolova@intel.com> Reviewed-by: Chris Forbes <chrisforbes@google.com> Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
1.6 KiB
1.6 KiB