155bb74ea965e9b686a6bce89c7a77065f41755f
nir_opt_load_store_vectorize has an is_strided_vector() function that looks for types with weird explicit strides. It does so by comparing the explicit stride against the type-size-derived typical stride. This had a subtle bug. Simple vector types (vec2/3/4) have no explicit stride, so glsl_get_explicit_stride() returns 0. This never matches the typical stride for a vector, so is_strided_vector() would return true for basically any vector type, causing the vectorizer to bail. I found this by looking at a compute shader with scalar SSBO loads at offsets 0x220, 0x224, 0x228, 0x22c. nir_opt_load_store_vectorize would properly vectorize the first two into a vec2 load, but would refuse to extend it to a vec3 and ultimately vec4 load because is_strided_vector() saw a vec2 and freaked out. Neither ACO nor ANV do load/store vectorization before lowering derefs, so this shouldn't affect them. However, I'd like to fix this bug to avoid the trap for anyone who decides to in the future. In a branch where anv used this lowering, this cut an additional 38% of the send messages in the shader by properly vectorizing more things. Reviewed-by: Rhys Perry <pendingchaos02@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4255>
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`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.html <https://mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.html <https://mesa3d.org/meson.html>`_): .. code-block:: sh $ mkdir build $ cd build $ meson .. $ sudo ninja install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `Freenode's #dri-devel <irc://chat.freenode.net#dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.html <https://mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.html <https://mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.
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