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This makes the check match up what we do on nv50 as well - there's no point in switching over the push path if everything's in managed buffers. This can happen when a shader uses a vertex without an enabled array - we end up passing it a constant attribute. This also has the effect of "fixing" some flickering in Talos. I have no idea why. I've stared at the push logic forwards, backwards, and sideways. By always forcing the push path (which is slow), the flickering also goes away, but other rendering is still wrong (specifically draw 383068 as identified in the bug). However by not switching over to the push path, draw 383068 is correct. Note that other flickering remains in Talos, like the red/green walls/floors. This takes care of the shadow flickering though. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=90513 Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu> Cc: "12.0" <mesa-stable@lists.freedesktop.org> Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
File: docs/README.WIN32 Last updated: 21 June 2013 Quick Start ----- ----- Windows drivers are build with SCons. Makefiles or Visual Studio projects are no longer shipped or supported. Run scons libgl-gdi to build gallium based GDI driver. This will work both with MSVS or Mingw. Windows Drivers ------- ------- At this time, only the gallium GDI driver is known to work. Source code also exists in the tree for other drivers in src/mesa/drivers/windows, but the status of this code is unknown. Recipe ------ Building on windows requires several open-source packages. These are steps that work as of this writing. - install python 2.7 - install scons (latest) - install mingw, flex, and bison - install pywin32 from here: http://www.lfd.uci.edu/~gohlke/pythonlibs get pywin32-218.4.win-amd64-py2.7.exe - install git - download mesa from git see http://www.mesa3d.org/repository.html - run scons General ------- After building, you can copy the above DLL files to a place in your PATH such as $SystemRoot/SYSTEM32. If you don't like putting things in a system directory, place them in the same directory as the executable(s). Be careful about accidentially overwriting files of the same name in the SYSTEM32 directory. The DLL files are built so that the external entry points use the stdcall calling convention. Static LIB files are not built. The LIB files that are built with are the linker import files associated with the DLL files. The si-glu sources are used to build the GLU libs. This was done mainly to get the better tessellator code. If you have a Windows-related build problem or question, please post to the mesa-dev or mesa-users list.
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