Alejandro Piñeiro 142311258d nir: aliasing checks should be also done with index != 0
Right now the aliasing/overlapping checks are only done with index
0. I guess that was done because variables don't get a different
internal location even if you have a different index.

But doing that, the checks would not detect a case like this:
  layout(location = 0, index = 1) out vec4 color;
  layout(location = 0, index = 1) out vec4 factor;

That was used on the following piglit parser test:
spec/arb_explicit_attrib_location/1.10/compiler/layout-13.frag

And as the spec included on that test, is a link error case:

" * if more than one varying out variable is bound to the same
    number and index; or"

This commit executes the aliasing checks for index 1 too, and moves
the skip down, to only skip if the current variable and all previous
location-assigned variables has different index and location.

The bad news is that now such assigned variables need to be tracked on
OpenGL-ES. Before that commit that was avoided.

With this commit the mentioned parser test properly fails to link in
any driver.

Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33093>
2025-02-27 15:10:52 +00:00
2025-02-25 13:31:14 +00:00
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2025-02-23 00:31:59 +01:00
2025-01-08 20:37:51 +00:00
2025-02-09 08:13:27 +00:00
2025-02-19 21:57:26 +00:00
2025-02-23 00:31:59 +01:00
2025-02-09 08:13:27 +00:00
2024-11-18 22:29:14 +00:00
2025-01-30 19:02:37 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


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