Ian Romanick 12217de08c nir: Handle swizzle in nir_alu_srcs_negative_equal
When I added this function, I was not sure if swizzles of immediate
values were a thing that occurred in NIR.  The only existing user of
these functions is the partial redundancy elimination for compares.
Since comparison instructions are inherently scalar, this does not
occur.

However, a couple later patches, "nir/algebraic: Recognize
open-coded flrp(-1, 1, a) and flrp(1, -1, a)" combined with "intel/vec4:
Try to emit a single load for multiple 3-src instruction operands",
collaborate to create a few thousand instances.

No shader-db changes on any Intel platform.

v2: Handle the swizzle in nir_alu_srcs_negative_equal and leave
nir_const_value_negative_equal unchanged.  Suggested by Jason.

v3: Correctly handle write masks.  Add note (and assertion) that the
caller is responsible for various compatibility checks.  The single
existing caller only calls this for combinations of scalar fadd and
float comparison instructions, so all of the requirements are met.  A
later patch (intel/vec4: Try to emit a single load for multiple 3-src
instruction operands) will call this for sources of the same
instruction, so all of the requirements are met.

v4: Add unit test for nir_opt_comparison_pre that is fixed by this
commit.

Reviewed-by: Matt Turner <mattst88@gmail.com>
2019-07-08 11:30:11 -07:00
2019-04-29 21:17:19 +00:00
2019-05-24 18:44:18 +00:00
2019-04-15 13:44:34 -07:00
2018-08-16 13:52:56 -07:00
2019-05-07 16:02:34 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
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