11e467c378
When we enable pre-dispatch texture fetch, we could have a scenario where the barycentric i/j coord sysval is not used in the shader, but only used for the varying fetch for the pre-dispatch texture fetch. In this case we need to take care not to DCE this sysval. Signed-off-by: Rob Clark <robdclark@chromium.org> Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>